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Digital Promise Features Prototypes of Games
and Simulations to Train Today’s Workforce
Research Briefing and Demonstration illustrate effectiveness of new technologies
and the need for federal leadership |
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WASHINGTON, DC – The Federation of American Scientists (FAS) presented the latest research-based uses of advanced digital technologies for teaching, workforce training and lifelong learning on Wednesday, 14 June 2006, from 10:30 – 12:30 in room H-C5 of the U.S. Capitol at an event sponsored by the New America Foundation in cooperation with Congressman Ralph Regula (R-OH).
The demonstration of three sophisticated games that provide an environment to teach skills for problem-solving and managing systems were showcased as part of House “Innovation Week.”
Video games and 3-D interactive simulations are a common form of entertainment. Digital Promise identifies steps that the federal government, industry and the education community need to take to develop and commercialize educational games to help our students and workers learn globally competitive skills in demand by employers.
Features:
- Immune Attack -- an advanced educational video game that teaches human immunology for 9th grade – college level students.
- Discover Babylon – a cultural game that incorporates artifacts from exhibits at the Walters Museum of Art in Baltimore, MD, and transports the player to a virtual reality of ancient Mesopotamia (modern-day Iraq).
- Multi Casualty Incident Responder – a high-stress, real-time training simulation for firefighters to serve as a national model for first-responder training.
Speakers at the briefing:
- Marland Buckner, Microsoft
- Walter Cheek, BreakAway Games
- Dexter Fletcher, the Institute of Defense Analyses
- Henry Kelly, President, Federation of American Scientists
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