Teacher made an Immune Attack Demonstration video!

By | January 12, 2012

Check out this great Immune Attack demonstration video!!

If you would like to see what Immune Attack is exactly like, watch video of himself playing Immune Attack!

Spoiler alert!  This video is better if you are a teacher, and less interesting if you are a PLAYER!  If you are a student and you are curious, then just download the game (free) and play for yourself!

 

December 2011 Newsletter

By | December 17, 2011

Hi Everyone!

The The December Learning Technologies Newsletter is HERE!

I forgot to mention that the annual STEM Video Game Challenge is ON!  Middle school and High School kids can program or design on paper their own video games, about STEM or about anything at all.  Go check it out and get your kids involved!  I was one of the judges last year.  The games were fun, really innovative.  I suggest making a video game in place of a science fair project.  Go to National Lab Network and ask a scientist to come to talk to your class about their chosen video game topics while they are under development!  Deadline is in March!

Finally, most embarrassingly, the unsubscribe link in the December newsletter malfunctioned.  If you want to unsubscribe from all of my email lists, Click HERE.  *Sorry*

Immersive Learning as the Educational Methodology for the 21st Century

By | December 16, 2011

Tell me and I forget.  Teach me and I remember. Involve me and I learn. 

Benjamin Franklin found this statement true for himself, in his time.  Given the evolution of learning and how we process information in today’s day and age, what Ben Franklin said in the 1700’s is a profound message for how we learn and how we can teach in the 21st Century.   And we are fortunate that today we have a broader spectrum of tools which are accessible to a larger audience.

Immersive learning is the future.  It has always been the way human beings have learned best.  It happens that the evolution of education in the United States has distanced immersion from the educational process.  Even as small children, we learn spatial relations by reaching out to touch everything (and then chewing on it).  We learn language by listening and starting to make sounds ourselves.  We learn the names of colors by identifying a sound of a word with visual input.  We learn because a contextual world surrounds us and involves us, literally, in every step we take.

Today most K-12 based learning (indeed most learning of any kind) takes place out of context, in a rather passive manner.  People read, report, present, but rarely are they in the environment in which the content they need to comprehend is active, usable and demanding their response.  Video games change this.

To learn biology, students may finally get a chance to dissect a frog, but until that point they were looking at text books, movies, illustrations, reading and discussing.  When it comes to molecules and their functions, these topics are “abstract,” difficult to introduce, and even more difficult to testThe video game Immune Attack lets players activate individual proteins and see what effect they have on the body.  Immune Attack is listed as the #1 game at MygameIQ.com because it is popular with players.  As a further example, the video game, Discover Babylon (available for free at fas.org/babylon), shows players real artifacts from library collections displayed not on sterile shelves, but in use by real families in ancient times.  Also a highly popular game, MygameIQ.com rates it at #3.

It is this interaction which makes teaching tools such as video games so vital to education.  They provide immersion within the context of what is being learned.  Students become the activity about which they are learning.  They are the cell which experiences the energy boost when the right protein locks in; they feel the tense desperation of being a white blood cell fighting the uncontrollable growth of an infection.  In short, through games they are involved in the content they are studying.

We’ve been conducting play tests with middle and high school students of our Immune Attack I (AI-I) and while statistics are still being compiled, I can say that watching how the students interact with the game and then seeing the analytics recording the knowledge they have gained has been fascinating.  It continues to reinforce my conviction that video games, gamiifcation of content (which means adding game-oriented elements such as health meters and leaderboards) and other forms of interactive learning will become the norm of how we choose to educate people of all ages in the near future.

What is going on at FAS Learning Tech?

By | October 17, 2011

Here are a few places where you can hear Melanie Stegman speaking about Immune Attack2 development, how to use Immune Attack in a classroom and how learning games (should optimally) get made.  Melanie is also very interested in getting feedback from teachers, so if you are at any other these events, step up and say hey.   Or send an email.  Leaving a comment is nice, too.

Invited Speaker
Harrisburg University Pitch Workshop
October 19th, 2011

Invited Speaker
eTech Ohio
Feb 13-15, 2012 Greater Columbus Convention Center, Columbus, OH
eTech Ohio hosts the third largest state educational technology conference in the country where more than 6,500 educational innovators gather once a year and share their successes and challenges with one another. The conference is an opportunity for educators to honestly share their experiences—what works, and what doesn’t—for the benefit of their peers.
**I will be presenting Immune Attack 2 to teachers in a presentation and getting their feedback in all day workshops.**

Are you a teacher? Have you used Immune Attack?

By | August 4, 2011

Please vote just once. Thank you very much for your help. Having some data to report is vital to our mission!