Posts Tagged “Game Design”

STEM Video Game Challenge!

By | March 23, 2011

STEM Challenge!       This fall the first  National STEM Video Game Challenge invited professional, collegiate, and youth developers to submit prototypes of games to inspire STEM learning for kids pre-k to 4th grade.  The winners will be announced soon.  You can get your students or yourself involved next year! Read about the contest [...]

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Find the fun in immunology

By | March 23, 2011

To build appreciation for the science of immunology, we need to find the fun in it. Many thousands of people spend their lives in windowless laboratories, standing day in and day out, barely speaking to their silent lab mates, often working in a 4°C room, or holding their arms up for hours while they conduct [...]

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Serious Game Design: Maximizing Engagement

By | March 19, 2011

A friend of mine just referred me to a great blog on education, training and learning technology…  by Richard N. Landers, Ph.D.   Dr. Landers is an Assistant Professor of Psychology at Old Dominion University in Norfolk, VA, USA.  The blog is called Thoughts of a Neo-Academic.  Richard wrote a series of blogs in September [...]

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Making science video games: Spore and the misrepresentation of science.

By | February 21, 2011

A friend said to me, “I am trying to make a video game to create interest in engineering.  Someone told me Spore taught a lot about evolution.  What do you think?” I did play Spore and I was very disappointed.  I was angry, actually, because the things that are so cool about evolution were not [...]

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Gamestar Mechanic released!

By | September 30, 2010

Gamestar Mechanic is now available.  Gamestar Mechanic is a game that you play that teaches you how to design video games.   Designed for 4th – 9th grade students, and intended to teach systems thinking, iterative design and collaborative skills, Gamestar Mechanic is lots of fun.  You can check it out on their website, or [...]

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