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A
Report of an Integrated Research On 16-18 February 2000,
the Telemedicine and Advanced Technology Research Center (TATRC) convened an
Integrated Research Team (IRT) meeting for Medical Modeling and Simulation
(MM&S), co-hosted by the U.S. Army Medical Research and Materiel Command
(USAMRMC) and the U.S. Army Simulation, Training and Instrumentation Command
(USASTRICOM). Given the complexity of the issues, TATRC chose to use the IRT
process as a forum to build a series of technology road maps in this
ever-burgeoning field. The conference outline was designed to enable materiel
developers, combat developers and other government agencies to present their
concepts about how modeling and simulation could - and should - be developed
to meet military needs. From the outset, the participants recognized that MM&S
would have a much wider application than the original intent to develop a
training tool for medical readiness. It is inevitable that MM&S will
provide a basis for training and education across the entire spectrum of
future health care. The program began with a
vision statement from the Commanding General of MRMC, who outlined current
deficiencies in military medical readiness training: an inability to train in
peace for the needs of war; unique elements of combat medicine; the size of
the force to be trained; and the eclectic nature of the force. Following the
General's introductory comments, several speakers expanded the discussion of
training inhibitors and recognized that the current use of animals to provide
training was problematic and may be severely curtailed in the future. They
contended that the efforts of the clinical community to provide alternative
training in civilian trauma centers and pre-hospital EMS systems across the
nation would prove inadequate to meet the demands of military medical readiness. Representatives from
government, academia and industry expressed the need for simulation training
from their own vantage point. Military and federal agencies currently using
Commercial Off-the-Shelf (COTS) simulators in medical readiness training gave
their views of the value of simulation in training and their future needs.
TATRC-funded investigators provided details of their ongoing research and
highlighted emerging and inchoate science. In addition, a number of
researchers not funded by TATRC but identified as on the leading edge of
simulation modeling science were invited to present the latest work in their
respective domains. The conference
culminated in an engagement of key stakeholders in the contemporary MM&S
world who converted enlightened self-interests into agreement on conclusions
and recommendations to the Commanding General, MRMC, as a basis for the
development of a MM&S technology road map. |
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last updated on: February 26, 2001 |
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The Government
Perspective
The US military has
taken the first deliberate steps to launch simulation as the core of future
combat medical training. A Joint Trauma Training Center has been established
at the Ben Taub Hospital, Houston Texas. The Center capitalizes on the
extensive experience of the hospital staff and the high levels of trauma
typical in a major city and its environs to train military field surgical
teams prior to operational deployment. To meet this aim, the training staff
uses a combination of simulator training and "hands-on" real trauma
cases. A nascent simulation center is being developed on site, using a range
of simulators from existing Commercial Off The Shelf (COTS) technology.
Concurrently, the National Capital Area Medical Simulation Center has been
established under the aegis of the Uniformed Services University of Health
Sciences (USUHS) at the Forest Glen Annex of the Walter Reed Army Medical
Center. A number of other simulation centers are being developed, most
notably at the Army Medical Department (AMEDD) Center and School, San
Antonio, Texas and the Special Operations Medical Academy in Fort Bragg,
North Carolina. One of the first medical simulation centers, developed by the
Army National Guard at Fort Indiantown Gap Pennsylvania, has made great
inroads in training using a digitally enhanced mannequin simulator. Each reported its
experience with simulator trainers, evaluated their effectiveness, detailed
their perceived advantages and disadvantages, and identified the need for
specific improvements. Overall, the end users commonly agreed that simulator
trainers are a vital and urgently needed tool. The aim should be to use
simulators in place of animals for basic skills training and to use
simulators to teach and hone other skills that are currently gained by
practice on human patients. The end-user community also recognized that the
current range of COTS simulators needs rigorous performance assessment, both
to identify the skills and procedures most benefited by simulation and to
provide a requirements basis for further research and development. The user
community stated clearly that while they recognized the need for investment
into the development of futuristic simulation envisaged as Total Immersion
Virtual Reality (TIVR), they also needed enhanced versions of the current
COTS range to meet today's needs. The consensus was a twin-track approach
involving the purchase of current simulators and incremental enhancements to
them while at the same time identifying and investing in the long-term
strategy for TIVR. The key criteria for the current COTS technology were and
would remain cost, ruggedness and logistic support. The user community made
an urgent case for expanding the role of simulators to improve initial and
sustainment training of far-forward care providers. The trainers of these
combat medics felt that simulation training was needed to support the intense
and time-critical demanding learning of combat trauma skills.
The trainers assessed
current versions of computer-based training programs as needing more accurate
portrayal of medical conditions, outcome-oriented feedback from intervention
measures, and greater realism in scenarios. Similarly, improvements were
recommended for digitized mannequins, including better assessment tools, such
as pulse differentiation, skin color changes, temperature differentiation and
representations of bodily fluids. End users tended to
regard virtual-reality type training simulators as being more relevant to
trauma care at areas behind the combat zone. There was consensus that the IRT
should recommend continued research on virtual-reality type training
simulators, but there was general acknowledgement that much work had yet to
be done in the development of enabling technologies. Categories
of Simulation Training Area 1 - PC-Based
Interactive Systems.
There are many of these systems already on the market and in wide use in
military medical training. They have much merit, particularly in learning and
rehearsing processes in clinical care. The costs of this technology make it
ideal for individual use. The major limitation it currently faces is the lack
of quality assurance, particularly in the verification of clinical
curriculums and program protocols.
Area 3 - Virtual
Workbenches. The
first steps in utilizing virtual reality for medical skills training have
taken the form of so-called virtual workbenches. The technology and
sophistication is growing rapidly. At one end of the scale are relatively
simple, inexpensive but highly effective PC based systems that enable the
teaching and practice of an array of clinical and diagnostic procedures such
as catheterization and bronchoscopy. At the other end, there are complicated
and expensive simulators that enable the user to practice complex
laparoscopic surgery. The state of the art makes them ideal for practicing
minimally invasive procedures, but the limitations in haptic feedback
restrict their utility. Cost is dependent upon complexity.
Area 4 - Total
Immersion Virtual Reality. The technological challenges to developing Total Immersion Virtual
Reality are many and varied. However, without advances in true virtual
reality it will not be possible to meet the demands of training for combat
casualty care and other forms of clinical training will be severely limited.
Among the challenges to overcome is complete haptic feedback that enables a
user to "feel" a wound and for tissue to react to touch. The
development of a virtual physiology to match the existing anatomy is also a
great scientific test. Work is underway in all these areas but success will
be contingent upon the level of investment in the future.
Each area had relative
value in either availability or cost, and each required research investment
to attain effectiveness. Deliberations produced the framework of a
broad-based investment strategy - both near and far term - for MM&S
research support. Similar discussion highlighted the need for a single entity
to integrate the many and diverse research efforts related to MM&S. Medical Simulation
Technology Currently Funded by DOD Category 1 - PC-based
Decision Teaching Tools. The Simulation Technologies for Advanced Trauma Care (STATCare)
project, conducted by Research Triangle Institute, Research Triangle Park,
North Carolina, is a PC-based, interactive CD-ROM simulator system. The
program focuses on skills required to assess multi-trauma incidents, to
provide command and control and initial first aid. The objective is to
practice rapid assessment decision-making skills. The system includes a
variety of scenarios and a spectrum of the most commonly encountered trauma
conditions. Each scenario requires response to both the overall scene and the
physiological condition of the individual patients. Category 2 -
Digitally Enhanced Mannequins. The Combat Trauma Patient Simulator (CTPS) project,
conducted by Medical Education Technologies Inc, Sarasota, Florida, consists
of digitally enhanced mannequins that demonstrate signs and symptoms of
injury and that react to clinical intervention. Category 3 - Virtual
Workbench Technology. The virtual workbench simulation technology is exemplified by the
range of COTS simulators produced by HT Medical Systems Inc., Rockville,
Maryland. They provide a high level of realism for training and practice of a
number of minimally invasive procedures. The latest simulator, the virtual
ureteroscope, was funded by TATRC. Category 4 - Total
Immersion Virtual Reality. The Center for Integration of Medicine and Innovative Technology
(CIMIT) Boston, Massachusetts, has begun a series of research projects
designed to provide the enabling technologies for Total Immersion Virtual
Reality (TIVR). The University of
Houston is using its experience in simulation research related to the space
program, to develop a test bed for so-called "checkpoint"
scenarios. This enables individual or team training in enriched environments
that provide " challenges to the training experience".
Ethereal Technologies,
Ann Arbor, Michigan, is utilizing an image rendering system to develop a work
station that displays in real time, in front of the observer, the ethereal
model that the computer generated, which is in full color and which also has
acoustic and haptics interface.
Virtual Presence LTD,
Lynnfield, Massachusetts, is combining mathematical modeling and interactive
computing to produce better minimally invasive therapies. |