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	<title>Immune Attack &#187; news!</title>
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	<link>http://www.fas.org/immuneattack</link>
	<description>An educational video game.</description>
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		<title>September Newsletter</title>
		<link>http://www.fas.org/immuneattack/2010/10/september_newsletter.html</link>
		<comments>http://www.fas.org/immuneattack/2010/10/september_newsletter.html#comments</comments>
		<pubDate>Mon, 04 Oct 2010 02:31:42 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1586</guid>
		<description><![CDATA[You can read the September 2010 Newsletter here. Volume 1.4, September 2010. Technology Enables Tiny Dreams]]></description>
			<content:encoded><![CDATA[<p><a title="Link to the webversion of our September Newsletter!" href="http://lists.fas.org/listman/display.php?List=167&amp;N=597">You can read the September 2010 Newsletter here.</a></p>
<p>Volume 1.4, September 2010.</p>
<p>Technology Enables Tiny Dreams</p>
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		<title>Video games increasing your sight.</title>
		<link>http://www.fas.org/immuneattack/2010/09/video_games_increasing_your_sight.html</link>
		<comments>http://www.fas.org/immuneattack/2010/09/video_games_increasing_your_sight.html#comments</comments>
		<pubDate>Thu, 30 Sep 2010 21:36:49 +0000</pubDate>
		<dc:creator>Seth Wilson</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Daphne Bavelier]]></category>
		<category><![CDATA[evolution of learning]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[games promote health]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Renjle Li]]></category>
		<category><![CDATA[science education]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1331</guid>
		<description><![CDATA[You CAN teach an old neuron new tricks.  How do you manage this great feat?  How do you get your brain to function better than it currently does?  You can play video games! Daphne Bavelier and her lab at the University of Rochester have demonstrated that playing video games can improve your eyesight, in particular, [...]]]></description>
			<content:encoded><![CDATA[<p>You CAN teach an old neuron new tricks.  How do you manage this great feat?  How do you get your brain to function better than it currently does?  You can play video games!</p>
<p>Daphne Bavelier and her lab at the University of Rochester have demonstrated that playing video games can improve your eyesight, in particular, your ability to perceive contrast.</p>
<p>Li, R., Polat, U., Makous, W. &amp; Bavelier, D. (2009).  Enhancing the      contrast sensitivity function through action video game playing.  <em>Nature  Neuroscience</em>.   (<a title="Daphne" href="http://www.bcs.rochester.edu/people/daphne/index.html" target="_blank">You can  find the PDF of this article on Dr. Bavalier&#8217;s website.)</a></p>
<p>Perhaps this research can help us gamers as a whole to fight the bad reputation video games get as just a distraction and waste of time.  But the most exciting thing is that a completely novel method of improving contrast vision has been found.   Remember those days when we thought our brains could not be altered?  Well, this paper and others are demonstrating that our brains change with training.  But this paper in particular demonstrates how playing action <em>video games</em> can help you out.</p>
<div id="attachment_1577" class="wp-caption alignleft" style="width: 210px"><img class="size-full wp-image-1577" title="Gabor Patch" src="http://www.fas.org/immuneattack/wp-content/uploads/2010/09/gabor.png" alt="Gabor Patch" width="200" height="160" /><p class="wp-caption-text">This is an example of a Gabor Patch.  The rate of its flickering, and length of its appearance can be varied.</p></div>
<p>To prove these ideas Renjle Li first took 10 men who played action video games at least five times a week and 10 men who hadn&#8217;t played a video game in over a year.  The gamers responded more quickly and just as accurately as their peers to test of contrast detection, called a Gabor Patch, in which the subject is asked to state when the Gabor Patch is visible on the computer screen.</p>
<p>After reading this part of the research I gathered that gamers on the whole are faster than non-gamers at the dot array test.  Thus, a correlation exists.  But does that mean the games made them that way or that people who choose to play games are just faster?  In order to demonstrate game play is the cause of the better performance, Renjle Li coordinated the following experiment.</p>
<p>The team randomly assigned six non video game players to play two <em>action</em> video games for a total of 50 hours over nine weeks, with no more than two hours of play per day.  Another seven non video game players followed the same rules but played a video game that involves directing the lives of simulated characters to achieve certain goals (interesting, but no action).  These subjects who averaged 26 years of age, and reported having played no video games of any type within one year&#8217;s time took the same tests as described above.  The action gamers responded to the Gabor Patch test at a lower contrast than the group playing the simulation game, and with similar accuracy.  This experiment proves that action games increased the action gamers&#8217; contrast vision.</p>
<p><a href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2871325/">This link will take you to some of Dr. Bavelier&#8217;s lab&#8217;s more current research on the subject.</a> Additionally, Ed Yong, a fantastic science blogger, who has been presenting real science research like this to the public for a while, and who now blogs for Discover, has an interesting <a href="http://scienceblogs.com/notrocketscience/2009/03/playing_shoot-em-up_video_games_can_improve_some_aspects_of.php#more">post</a> on the subject.</p>
<p>Please comment on this post if you would like to have an ongoing discussion on the subject.  I want to hear your thoughts.  And we&#8217;ll keep the Games Related Research Posts coming!</p>
<p>Li, R., Polat, U., Makous, W. &amp; Bavelier, D. (2009).  Enhancing the     contrast sensitivity function through action video game playing.  <em>Nature  Neuroscience</em>.   (<a title="Daphne" href="http://www.bcs.rochester.edu/people/daphne/index.html" target="_blank">You can  find the PDF of this article on Dr. Bavalier&#8217;s website.)</a></p>
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		<title>NIAID and Innovative Education Programs</title>
		<link>http://www.fas.org/immuneattack/2010/09/niaid_and_innovative_education_programs.html</link>
		<comments>http://www.fas.org/immuneattack/2010/09/niaid_and_innovative_education_programs.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 19:38:14 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[microbiology]]></category>
		<category><![CDATA[NIAID]]></category>
		<category><![CDATA[science education]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1326</guid>
		<description><![CDATA[Immune Attack 2.0 is being developed with funding from the National Institute of Allergy and Infectious Diseases (NIAID).  The NIAID funds research in everything from basic viral replication mechanisms to innovative AIDS treatments, from basic To read more about the NIAID and their work, you can download their PDF, or see their website.   Today, [...]]]></description>
			<content:encoded><![CDATA[<p>Immune Attack 2.0 is being developed with funding from the National Institute of Allergy and Infectious Diseases (NIAID).  The NIAID funds research in everything from basic viral replication mechanisms to innovative AIDS treatments, from basic</p>
<p>To read more about the NIAID and their work, you can <a title="NIAID &quot;The Edge of Discovery&quot;" href="http://www.niaid.nih.gov/about/whoWeAre/Documents/niaidedge.pdf" target="_blank">download their PDF</a>, or see their <a title="NIAID Homepage" href="http://www.niaid.nih.gov/Pages/default.aspx" target="_blank">website</a>.   Today, the NIAID published a report on the educational programs the fund.  And that includes, of course, Immune Attack 2.0.  So, <a title="Read about us here!" href="http://www.niaid.nih.gov/about/whoWeAre/budget/recoveryandReinvestmentAct/Pages/ARRABoost.aspx" target="_blank">go read the report</a> on all the great innovative work the NIAID is sponsoring for educating the next generation of Scientists!</p>
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		<title>The benefits of playing videogames may surprise you.</title>
		<link>http://www.fas.org/immuneattack/2010/09/the_benefits_of_playing_videogames_may_surprise_you.html</link>
		<comments>http://www.fas.org/immuneattack/2010/09/the_benefits_of_playing_videogames_may_surprise_you.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:58:25 +0000</pubDate>
		<dc:creator>Seth Wilson</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[epistemic games]]></category>
		<category><![CDATA[evolution of learning]]></category>
		<category><![CDATA[FAS]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[Gee]]></category>
		<category><![CDATA[Halverson]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Perez]]></category>
		<category><![CDATA[Schaffer]]></category>
		<category><![CDATA[Squire]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1264</guid>
		<description><![CDATA[Here is a current article that talks about the different benefits of playing video games. The Office of Naval Research posted an article about its program officer Dr. Ray Perez and his research discussing the benefits of playing video games. If you’re interested in the subject I found a great paper from 2005 about Learning [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a current article that talks about the different benefits of playing video games.</p>
<p>The <a href="http://www.onr.navy.mil/en.aspx">Office of Naval Research</a> posted an <a href="http://www.defense.gov/news/newsarticle.aspx?id=57695">article</a> about its program officer Dr. Ray Perez and his research discussing the benefits of playing video games.</p>
<p>If you’re interested in the subject I found a great paper from 2005 about Learning Games.</p>
<p>The Academic Advanced Distributed Learning Co-Lab members David Williamson Shaffer, Richard Halverson, Kurt R. Squire, and James P. Gee wrote an amazing paper about how video games may be the future of learning.  They discuss how video games can teach us so much more than how to use a gun.  They discuss how video games can teach a 14 year old politics, a normal person complex modeling, and help kids with cancer take better care of themselves. To find the paper use this <a href="http://www.academiccolab.org/pastarticles">link</a> and scroll down to Joint Papers and find the working paper titled &#8220;Before every child is left behind: How epistemic games can solve the coming crisis in education.&#8221;</p>
<p>Don’t forget the FAS <a href="http://www.fas.org/programs/ltp/policy_and_publications/summit/index.html">National Summit on Educational Games Report.</a> The summit brought together more than one hundred experts to examine how to harness the power of video games for learning.  This report is widely cited and contains a collection of the reasons in favor of using games and simulations in education as well the issues that need to be addressed if industry and education are to be able to collaborate on learning games.</p>
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		<title>August Newsletter</title>
		<link>http://www.fas.org/immuneattack/2010/08/august_newsletter.html</link>
		<comments>http://www.fas.org/immuneattack/2010/08/august_newsletter.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 00:28:47 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1299</guid>
		<description><![CDATA[View our August Newsletter here. To register for our Newsletter, go to our registration page. And please give us feed back about anything at all at our feedback survey (extremely short). And please!  If you are a teacher, we really really want your feedback!!!  Please answer a few (very few) questions about Immune Attack!  HERE.]]></description>
			<content:encoded><![CDATA[<p><a title="Read, forward, and clink on links in our August Newsletter" href="http://lists.fas.org/listman/display.php?M=249699&amp;C=44decdb304ede7e430ea8fcaa3afdde0&amp;S=728&amp;L=167&amp;N=546" target="_blank">View our August Newsletter here.</a></p>
<p>To register for our Newsletter, go to our <a title="Sign up for eNewsletters here." href="http://www.fas.org/press/subscribe.html" target="_blank">registration page. </a></p>
<p>And please give us feed back about anything at all at our <a title="Non-Teacher survey" href="http://iaplayers.questionpro.com/" target="_blank">feedback survey</a> (extremely short).</p>
<p>And please!  If you are a teacher, we really really want your feedback!!!  Please answer a few (very few) questions about Immune Attack!  <a title="Teacher feedback here!" href="http://iateacher.questionpro.com/" target="_blank">HERE.</a></p>
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		<title>Immune Attack in the press.</title>
		<link>http://www.fas.org/immuneattack/2010/08/immune_attack_in_the_press.html</link>
		<comments>http://www.fas.org/immuneattack/2010/08/immune_attack_in_the_press.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 21:28:52 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cell biology]]></category>
		<category><![CDATA[Game Research]]></category>
		<category><![CDATA[microbiology]]></category>
		<category><![CDATA[science education]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1231</guid>
		<description><![CDATA[Cell Article on Video games 2010 Amy Maxmen wrote an article about Immune Attack for Cell!  Maxmen keeps you up to date about the push from the President and First Lady to make sure we are using video games and all learning technology to their fullest potential.   And then Maxmen summaries what scientists think of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fas.org/immuneattack/wp-content/uploads/2010/08/Cell-Article-on-Video-games-2010.pdf">Cell Article on Video games 2010</a></p>
<p><a title="Amy Maxmen is a science writer.  Check out her stuff here!" href="http://amymaxmen.com/" target="_blank">Amy Maxmen</a> wrote an article about Immune Attack for Cell!  Maxmen keeps you up to date about the push from the President and First Lady to make sure we are using video games and all learning technology to their fullest potential.   And then Maxmen summaries what scientists think of video game about science and then what DATA there is suggesting that they work!</p>
<p>The data that is quoted in this article will be published this fall semester.  We are in the final round of evaluations this semester.</p>
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		<title>Want to Design Science Video Games?</title>
		<link>http://www.fas.org/immuneattack/2010/07/want_to_design_science_video_games.html</link>
		<comments>http://www.fas.org/immuneattack/2010/07/want_to_design_science_video_games.html#comments</comments>
		<pubDate>Wed, 07 Jul 2010 18:00:33 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Middle School]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>

		<guid isPermaLink="false">http://www.fas.org/immuneattack/?p=1106</guid>
		<description><![CDATA[We need you! FAS Educational Technology Program is collaborating with Muzzy Lane Software to create a series of video games that help middle school students and teachers prepare for middle school science proficiency exams.  The collaboration is intended to draw in teachers, students, game designers and anyone interested to contributing to the design of the [...]]]></description>
			<content:encoded><![CDATA[<p>We need you!</p>
<p><a title="Ed Tech at FAS" href="http://www.fas.org/programs/ltp/index.html" target="_blank">FAS Educational Technology Program</a> is collaborating with <a title="Muzzy Lane Software homepage" href="http://www.muzzylane.com/" target="_blank">Muzzy Lane Software</a> to create a series of video games that help middle school students and teachers prepare for middle school science proficiency exams.  The collaboration is intended to draw in teachers, students, game designers and anyone interested to contributing to the design of the games.  Since middle school science covers a wide range of topics (Physical, Chemical, Earth and Life sciences) there is something to interest everyone.  The collaboration is called The Clear Lab Project, and is funded by a SBIR grant from DARPA to Muzzy Lane.</p>
<p>To get involved, go to the project website, <a title="The Clear Lab Project:  Sign up here!" href="http://clearlabproject.com/" target="_blank">http://clearlabproject.com/</a></p>
<p>Soon, you will be able to access our very first draft of a game design.  You can also find a &#8220;Game Design Template,&#8221; which is a list of the necessary components of an excellent video game design draft.</p>
<p>I look forward to many rewarding interactions with many of you as we design games for science together!</p>
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		<title>A History of Immune Attack</title>
		<link>http://www.fas.org/immuneattack/2009/12/a_history_of_immune_attack.html</link>
		<comments>http://www.fas.org/immuneattack/2009/12/a_history_of_immune_attack.html#comments</comments>
		<pubDate>Mon, 07 Dec 2009 18:38:05 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=860</guid>
		<description><![CDATA[2001 The Beginning:  Gathering Evidence. The Federation of American Scientists started gathering research about how technology could be used to transform education in 2001.  Under the guidance of their new president Henry Kelly, the FAS launched the Learning Science and Technology Research and Development Roadmap project, which brought together approximately 100 researchers from the academic, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-thumbnail wp-image-883" title="Nanobot searches for Selectin so that the Monocytes can transmigrate... and save Roz." src="http://www.fas.org/immuneattack/wp-content/uploads/2009/12/BeginMonotoMacLevel4closesm-150x150.png" alt="Nanobot searches for Selectin so that the Monocytes can transmigrate... and save Roz." width="150" height="150" /></p>
<p><strong> </strong></p>
<p><strong>2001 The Beginning:  Gathering Evidence. </strong></p>
<p>The Federation of American Scientists started gathering research about how technology could be used to transform education in 2001.  Under the guidance of their new president Henry Kelly, the FAS launched the <strong>Learning Science and Technology Research and Development Roadmap</strong> project, which brought together approximately 100 researchers from the academic, government and corporate sectors. This extensive collaborative effort was supported by a grant from the National Science Foundation to FAS-LTP (Grant number 0226421), the Department of Education, as well as the Hewlett Foundation, Microsoft Corporation, and Carnegie Corporation.  The Roadmaps were published in 2003 on the <span style="color: #0000ff;"><a title="index of several PDFs of the first research FAS conducted on how video games and computer simulations could be used to train workers and educate students." href="http://www.fas.org/programs/ltp/publications/roadmaps/index.html" target="_blank">FAS-LTP website</a></span>.</p>
<p>The collaborative work of the roadmap participants identified key research and development areas for next-generation learning systems; pedagogy and instructional design; building physically correct interactive simulations; dialogue and question management, learner modeling, and tools for assembling and constructing learning systems from these components.  These roadmaps were presented to Congress, and provided the background data for the development of legislation that was passed in 2008 as part of the Reauthorization of the Higher Education Act.  This legislation authorizes the establishment of a National Center for Research in Advanced Information and Digital Technologies.  <a href="http://www.fas.org/press/faq/nationalcenter.html"> <span style="text-decoration: underline;"> </span>http://www.fas.org/press/faq/nationalcenter.html</a></p>
<p><strong>Games can teach, we’ll prove it!</strong></p>
<p>FAS began its bold experiment to PROVE that video game could teach <em>and train</em> in 2004. The newly formed FAS-Learning Technologies Program applied for and received three peer-reviewed, federally-funded grants to design and develop learning games.  In addition to Immune Attack, FAS-LTP has also produced a simulation trainer called <a title="Link to the page for the training simulation." href="http://www.fas.org/programs/ltp/games/mci_responder.html" target="_blank">Multi Casualty Incident Responder</a> and a game called <a title="Download the game for free here!!!" href="http://www.fas.org/babylon/" target="_self">Discover Babylon</a>.  Multi Casualty Incident Responder combines realistic simulations with advanced training technologies to teach firefighters.  <a title="Download the game for free here!!!" href="http://www.fas.org/babylon/" target="_self">Discover Babylon</a> is an immersive 3D game for 8-12 year olds that teaches about the significance of Mesopotamia in world culture using library and museum objects.</p>
<p><strong> </strong></p>
<p><strong>Gathering More Evidence.</strong></p>
<p>In October 2005, FAS-LTP convened the Educational Games Summit (www.fas.org/gamesummit) which was the first meeting of government, academia, private foundations and the entertainment software industry to address the challenges of developing, marketing and funding educational games.  The resulting report, <a title="Get the pdf here for free" href="http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf" target="_blank">www.fas.org/gamesummit/Resources/Summit on Educational Games.pdf</a> summarizes the research about why video games are expected to teach well, and in particular, why complex video games (like Immune Attack) should teach the skills that high wage jobs demand, such as data collection and decision making.  Henry Kelly, President, Federation of American Scientists, as quoted in the Educational Games Summit report, says:</p>
<p style="text-align: justify;"><em>“Game developers have instinctively implemented a lot of the recommendations of learning scientists and used them to help players acquire a skill set that closely matches the kind of thinking, planning, learning, and technical skills that seem to be increasingly demanded in business. In the game world, the measure of a player’s success is complex and practical. Can you use your knowledge? Can you feed your people? Can you cure the patient? Can you beat Dan Snyder at his own football franchise?”</em></p>
<p><strong>Immune Attack!  2004-2008.</strong></p>
<p>With a competitive grant from the National Science Foundation (<a title="Read the abstract and see details about this grant on NSF&#039;s website." href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0427827&amp;version=noscript" target="_blank">Award number 0427827</a>), FAS lead a<a href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0427827&amp;version=noscript"></a> collaboration with Immunologists at Brown University, with graphic art experts at University of Southern California.  We chose to create a biology game, because of the need to engage more students in Science, Technology, Engineering and Mathematics (STEM) related fields.  We choose immunology because high school teachers indicated that this subject is one of the most difficult to present.</p>
<p>Game development is an iterative process, and scientists, teachers and students all had input.  Garry Gaber, CEO and President of Escape Hatch Entertainment, rose to the challenge.  Escape Hatch provided graphics and game mechanisms in Immune Attack that are not only fun and exciting for students to play, but that have been patiently modeled and re-modeled in response to scientists’ critiques.  This unique interaction requires Mr. Gaber’s personal dedication to the creation of an excellent educational video game, a sense of humor and collaboration on the part of our scientists, and the experience with maintaining unique collaborations that FAS-LTP provides.</p>
<p>Key parts of the game mechanism are that every object in the game functions as it should in nature, except for the fictional, cell sized submarine (called a <strong>nanobot</strong>) that the player pilots remotely through the body.  In this manner, game actions that are not true to nature are clear, because they involve the nanobot.  Additionally, great care was taken to generate the communication that comes from the game’s “on board advisors” so that it helps the player play the game while always presenting information that is true to science.</p>
<p>Once a working engine, working graphics generation system and storyline had been established, the work of testing Immune Attack with students could begin.  The most important factor in educational game development is, after all, that students should be engaged.  To this end, FAS-LTP spent an entire school year’s time testing the Immune Attack prototypes with students in 5 high school across the country.  After each evaluation with students, their comments and reactions were used to design the next prototype.  Finally a game mechanism and modified story line were finalized that was engaging for students and accurate to the science.</p>
<p><strong>Success!</strong></p>
<p>In May, 2008, the final version of Immune Attack was made available for free download on the FAS website [immuneattack.org].  This version of Immune Attack is a proof of concept, a huge step toward demonstrating that a video game can be made about science.  A video game storyline can be written about cells and proteins that is compelling enough to make students want to play the game.  And importantly, video game action can be created that is true to science.   Now, for the very first time, students can learn about innate immunity painlessly.  Well, not without repeatedly dying virtual deaths in virtual exploding fireballs.  But now immunity, and the cell biology and the protein biochemistry involved in immune reactions are presented to students in an familiar format: the video game.  Information is presented intuitively, players need to accomplish a goal so they seek out the information rather than listen passively, and the constant challenge of beating the game keeps them on task longer than anyone could ever listen to a lecture on innate immunity.  The richness of the video game arena is proven to be an excellent home for the Cellular and Molecular science of the human immune system.</p>
<p>Immune Attack has been downloaded by over 9000 people.  Five hundred teachers have registered with us as interested in evaluating Immune Attack in their classrooms.  Immune Attack is featured on the AAAS website ScienceNetlinks.  Seed magazine wrote an article “Gaming on the Shoulders of Giants” about us.  Nature Medicine featured Immune Attack in an article.  Edutopia has made two videos about McKinley Technology High School students using Immune Attack: these students served as beta testers for Immune Attack from the very beginning.</p>
<p><strong>Immune Attack 2009-2014.</strong></p>
<p>Melanie Stegman, Ph.D. was hired by FAS-LTP in Summer 2008 to be project manager for Immune Attack.  Melanie is leading the evaluation of Immune Attack and the development of Immune Attack 2.0.   To support the evaluation and distribution Immune Attack, much appreciated funding comes from the <a title="Read more about the Entertainment Software Association Foundation and their great educational projects here!" href="http://www.theesa.com/foundation/" target="_blank"><strong>Entertainment Software Association Foundation</strong></a>, who have been dedicated to Immune Attack for over three years.  In order to develop Immune Attack from a proof of concept into an even more engaging game with ever more science included, Melanie has received a very competitive grant from the <a title="NIAID&#039;s homepage." href="http://www.niaid.nih.gov/Pages/default.aspx" target="_blank"><strong>National Institute of Allergy and Infectious Diseases</strong></a>,<strong> </strong>Grant Number: <a title="Read the abstract and details of Melanie's grant on the NIH search database." href="http://projectreporter.nih.gov/project_info_details.cfm?aid=7762863&amp;icde=4730203" target="_blank">1R25AI084848-0110</a>.  Collaborating with FAS_LTP in this work is the <a title="Our collaborators!  They share the same vision that technology could help education, and that we should investigate carefully to discover what works!" href="http://www.micdl.org/" target="_blank">Maine International Center for Digital Learning</a>, who helping us greatly with evaluation design.  And EscapeHatch Entertainment, of course, because they are best game designer/programmer ever.</p>
<p>Additionally, other important funding has come to Immune Attack from Amgen Corporation, <a title="PHrMA's website" href="http://www.phrma.org" target="_blank">PHrMA</a>, <a title="Verizon Foundation's homepage" href="http://foundation.verizon.com" target="_blank">Verizon Foundation</a>.</p>
<p>Many goals remain to be accomplished.  Most importantly we must evaluate the effect of playing Immune Attack on students knowledge and on their attitudes toward cellular and molecular science.  <a title="Register here to receive more information about evaluating Immune Attack in your 7th-12th grade -any subject-classroom!" href="http://www.fas.org/immuneattack/teachersguide/evaluation-reports" target="_blank">Evaluations are underway, and any teacher, teaching any subject to 7<sup>th</sup> though 12<sup>th</sup> grade students is invited to participate in our evaluation. </a> Preliminary data points out that students are <strong>learning</strong>.  Students who play Immune Attack learn about the functions of Monocytes, about proteins mediating the functions of Monocytes, and about molecular interactions among human complement factors, bacterial surface proteins and how cytokines are produced and what effect those cytokines have on white blood cells and vein endothelial cells.  Most promising is our preliminary data that students are gaining confidence with molecular and cellular biology.</p>
<p>Our preliminary data is so promising that the American Society of Cell Biology decided to put our abstract in their Press Book.  Our evaluations have been small scale so far, but we hope that in the next 4 months that we will be able to get about 20-30 teachers to evaluate Immune Attack in their classrooms.  The evaluation requires three 40-minute sessions in an online computer lab.  Computers need 2GHz processors and 1 GB of ram, a video card 64 MB or better and and must be running Windows XP, Vista or 7.</p>
<p><strong>Scientists, we need you!</strong></p>
<p>In order to develop new game levels that are full of exciting game play we need intricate molecular details about chemistry, physics, chemical engineering, nanotechnology, biochemistry, immunology and cell biology.  We have 20 dedicated scientists already serving on our Scientific Advisory Group.  Acting as a board of reviewers, these scientists keep Immune Attack accurate by “peer reviewing” the game.  There enthusiasm and expert assistance will keep Immune Attack an exciting true to life adventure!</p>
<p>If you would like to serve on the Scientific Advisory Group, or as an advisor as a teacher, please contact us at immuneattack at fas.org.  We are having a great time presenting real cellular and molecular science to the public and we welcome you!</p>
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		<title>E.O. Wilson says Games are the future of Education</title>
		<link>http://www.fas.org/immuneattack/2009/09/eo_wilson_games_are_the_future.html</link>
		<comments>http://www.fas.org/immuneattack/2009/09/eo_wilson_games_are_the_future.html#comments</comments>
		<pubDate>Thu, 03 Sep 2009 02:41:48 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[news!]]></category>
		<category><![CDATA[Science of Immune Attack]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[evolution of learning]]></category>
		<category><![CDATA[learning by doing]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=727</guid>
		<description><![CDATA[Dr. E. O. Wilson is interviewed on NPR&#8217;s Morning Edition by Will Wright, the creator of the video game, The Sims.  Dr. Wilson is Professor Emeritus (retired) at Harvard. You can listen to the interview on NPR&#8217;s website. At the beginning of the interview, E. O. Wilson says that games are the future of education.  [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. E. O. Wilson is interviewed on NPR&#8217;s Morning Edition by Will Wright, the creator of the video game, The Sims.  Dr. Wilson is Professor Emeritus (retired) at Harvard.</p>
<p>You can listen to the interview on <a title="Read and listen to the story here." href="http://www.npr.org/templates/story/story.php?storyId=112203095" target="_blank">NPR&#8217;s website.</a> At the beginning of the interview, E. O. Wilson says that games are the future of education.   He says that gaming allows us to learn the way that we evolved to learn: by doing.</p>
<p>Who is Dr. Wilson?<br />
From NPR site:<br />
&#8220;Biologist E. O. Wilson, professor emeritus at Harvard University, is a two-time Pulitzer-winning ant expert who helped develop theories of island biogeography, chemical ecology, and sociobiology. A leader in the modern environmental movement, Wilson has devoted his life to understanding how all forms of life are connected.&#8221;</p>
<p>Who is Will Wright?<br />
Have you heard of the video game, The Sims?  Well, before the Sims, Will Wright created a game SimAnt, in 1991.  And according to his story on NPR this morning, Will used Dr. Wilson&#8217;s work on ants to create the scientifically accurate game SimAnt.</p>
<p>Here we have another argument in favor of teaching using games.  Games allow us to Do Things.  <a title="Read the reasons that FAS decided to support the use f games in education and training." href="http://www.fas.org/programs/ltp/games/why_games.html" target="_blank">FAS has long held this position</a>, and we are always happy to hear when others say so, too.</p>
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		<title>Making Molecular Biology Video Games!</title>
		<link>http://www.fas.org/immuneattack/2009/08/making_molecular_biology_video_games.html</link>
		<comments>http://www.fas.org/immuneattack/2009/08/making_molecular_biology_video_games.html#comments</comments>
		<pubDate>Tue, 11 Aug 2009 04:42:36 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Teacher Guide]]></category>
		<category><![CDATA[TEACHERS USING IMMUNE ATTACK]]></category>
		<category><![CDATA[Be the Game]]></category>
		<category><![CDATA[DCPS]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Washington DC Public School]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=720</guid>
		<description><![CDATA[McKinley Technology High School students, and other students from across Washington, DC, learned to make their own video games this summer, using a program called Game Maker.  They also learned to create their own 3D images. What kind of games dis they make?   What kinds of objects did they model? Well, this summer at [...]]]></description>
			<content:encoded><![CDATA[<p>McKinley Technology High School students, and other students from across Washington, DC, learned to make their own video games this summer, using a program called Game Maker.   They also learned to create their own 3D images.  What kind of games dis they make?   What kinds of objects did they model?</p>
<p>Well, this summer at McKinley Tech kids made games about gene regulation and inter neuronal signaling.   And the 3D Models they made are of Neurons, their Myelin sheath and of motor proteins carrying their cargo to the end of axons.   Not what you expected, is it?</p>
<p>Immune Attack can teach players about the molecular processes in the game.   But Immune Attack also inspires students to make their own game.</p>
<p>When I go over to McKinley Tech to talk to the students, I usually find fun looking images on their computer desktop backgrounds.    Popular singers, movies, and animation characters all show up on the computers&#8230;  but this summer, on my third visit, I noticed that one of the desktop background images was changed to a really neat image taken with a scanning electron microscope of an artery full of red blood cells.</p>
<p>I went to McKinley 4 times this summer, once a week.  I gave an initial 30 minute introduction into basic neurology (really basic, I mean I&#8217;m a biochemist, not a neuologist.)   I explained the was ion channels allow an electrical impulse to travel from the cell body to the end of the axon.   I explained how Myelin helps speed the electrical impulse.   I explained that receptors on the cell body receive chemical signals and certain combinations of those signals can cause the electrical impulse to start.   And I explained how some chemical signals cause a signal inside the cell that sends in turn another signal to alter gene expression.   Yes, that is right:  I explained a LOT more molecular biology than High School sophomores ever learn.</p>
<p>But these kids we not learning biology, they were learning how to listen to a &#8220;subject matter expert&#8221; and how to design a video game based on what she says.  While I talked their eyes darted about and I could see creative sparks all around.  After my presentation I fielded questions for 30 more minutes.</p>
<p>Each time I returned to McKinley, I fielded another 20 minutes of intense questions from each of 4 groups of Game Maker students.  The 3D modeling students, who are using Maya, asked many questions, too.  But their models clearly showed that they had done a lot of excellent research independently.</p>
<p>Here is the <a title="Here is our story!  " href="http://www.eschoolnews.com/2009/08/06/students-help-program-science-computer-game/" target="_blank">story</a> that eSchool News wrote about our four week project:</p>
<p>http://www.eschoolnews.com/news/top-news/index.cfm?i=60054</p>
<p>And finally, I need to thank <a title="Dr. Kevin Clark&#039;s pages " href="http://cehd.gmu.edu/people/faculty/kclark6/" target="_blank">Dr. Kevin Clark</a>, professor in the George Mason University Instructional Technology, and Mr. Rick Kelsey STEM coordinator of McKinley Tech for inviting me to participate in their summer technology program.</p>
<p>If you are interested in having your students create video games about molecular biology, contact me.  Creating a learning is an objective that requires much learning and makes it fun at the same time.</p>
<p>The games and the moels that the McKinley students made will be posted soon!</p>
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		<title>Science on Video</title>
		<link>http://www.fas.org/immuneattack/2009/05/554.html</link>
		<comments>http://www.fas.org/immuneattack/2009/05/554.html#comments</comments>
		<pubDate>Thu, 21 May 2009 21:16:41 +0000</pubDate>
		<dc:creator>Dr. Melanie Stegman</dc:creator>
				<category><![CDATA[news!]]></category>
		<category><![CDATA[Teacher Guide]]></category>

		<guid isPermaLink="false">http://fas.org/immuneattack/?p=554</guid>
		<description><![CDATA[The Virtual Science Fair&#8230;&#8230; The ability to convey scientific concepts in an engaging way is important. Our society and government, every company and every family must address problems of molecular science every day… No, really, we do! How does chemical pollution kill animals? Why is heating food in a microwave bad for us? No one [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">The Virtual Science Fair&#8230;&#8230;</span></p>
<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">The ability to convey scientific concepts in an engaging way is important.<span> </span>Our society and government, every company and every family must address problems of molecular science every day…<span> </span>No, really, we do!<span> </span>How does chemical pollution kill animals?<span> </span>Why is heating food in a microwave bad for us?<span> </span>No one wants to hurt the environment or eat harmful food.<span> </span>But who knows what the data is and who knows how to interpret it?<span> </span>And who can explain it to me, my grandmother, and my congressman so that we can all make smart decisions about recycling, plastics, cooking, whether to use detergents…<span> </span>etc?</span></p>
<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">Who will explain the science of tomorrow to us?<span> </span>It will be the students of today.<span> </span>And we, at The Federation of American Scientists and at Hotchalk, are happy to have an opportunity to train the science interpreters of tomorrow.<span> </span>The Virtual Science Fair requires students to make a 4 minute video in which they explain a scientific concept of their choice.<span> </span><span style="color: black;">The video format may be 1) a recording of a particular experiment that the students designed and performed, 2) a song/poem/performance art, or 3) a computer generated/photographic video with no actors.<span> </span></span>Each video must address <span style="color: black;">all aspects of a scientific presentation:<span> </span>Background and significance, Choice of methods, Experimental procedures, Analysis of results, and Discussion of the relevance of the results.<span> </span><span> </span></span></span></p>
<p><span style="font-family: &quot;Andale Sans&quot;,&quot;sans-serif&quot;;">Watch the winning videos and see for yourself how a few high school students. </span></p>
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