Mobile Gun System
This appendix describes only the P3I requirements for the MGS. The following paragraph numbering corresponds to MGS Annex, Annex B.
4. Capabilities Required.
a. System Requirements
(3) The MGS primary armament must be able to defeat an infantry squad from 50m (min) to 700m.
Rationale: The BCT O&O calls for direct fire support to dismounted assault infantry. Inherent to this capability is providing close in, overwhelming lethal fires to disrupt/defeat infantry ambushes or assaults en-masse in close, compartmented or urban situations.
(9) Integrate 2d Generation FLIR in the fire control system.
Rationale: The MGS crew must have capability to see an adversary before it can be seen. This capability enhances situational understanding and crew.
(17) The MGS must have the capability to accept and employ non-lethal devices and munitions.
Rationale: The Brigade conducts information operations (IO), coupled with information management, to achieve information superiority, applying both lethal and non-lethal capabilities. Confronting an asymmetric adversary will often require an expanded application of non-lethal effects for success, requiring the commander to move beyond a traditional (uni-dimensional) focus on lethal force to integrate other capabilities. The BCT’s capability to create non-lethal effects must be part and parcel of the overall effects concept in synergy with the employment of lethal systems and munitions.
(18) The MGS must detect/utilize laser markings projected by dismounted infantry through the primary fire control system sights.
Rationale: The ability of the MGS to detect friendly forces marking of threat targets will greatly assist in shaping the environment to the advantage of the forces on the ground. This capability will enable processing of threat information and/or directing precision fires to get inside the threat commander's decision cycle to deny him planned or future options.