Learning Technologies Projects

In order to help advance our research, as well as promote our vision of what we feel should be the future of learning, FAS has opted for more than a mere academic involvement in the creation of a new model for learning. We are actively involved in the creation of games and simulations that we feel represent some of the best ideas for such models. On this page you can find links to several current and former such products. This page will be updated regularly, as new projects begin. Contact Us: LearningTech@fas.org.
Games, Simulations and Other Projects
Immune Attack
Immune Attack is an exciting, fully 3-D game in which high school students discover the inner workings of the body's circulatory and immune systems, as they pilot a tiny drone through the bloodstream to fight microscopic invaders.

Discover Babylon
In Discover Babylon, players journey back thousands of years to the fabled ancient city of Babylon. The game incorporates artifacts found in the Walters Art Gallery in Baltimore and ancient texts in the on-line data-sets of the Cuneiform Digital Library Initiative. Players interact with fictional characters and real objects from three different eras in history and the present day in order to solve a series of challenges. In the process they absorb historical information and became more familiar with museum and library resources.
MCI Responder
Multi Casualty Incident Responder exploits the motivational experiences of modern game technology in a training game that combines realistic simulations with advanced training technologies to teach teams of firefighters. It demonstrates new technologies to dramatically improve mass casualty incident response training on a national level and serve as a model for other first responder training. The training simulations and instructional materials developed by the project will are available to individual fire training departments throughout the US, and are customizable to meet local training needs.

Burn Treatment Simulation
FAS is creating a simulation that will train physicians in the treatment of burn patients resulting from a mass casualty incident, in partnership with the Washington Hospital Center's Simulation and Environment Training Lab (SiTEL) and the American Burn Association.
My Learning Assistant
A key design challenge in learning environments is integrating question-asking and answering (Q&A) tools that stimulate deep question-asking, i.e. asking for informaiton above what is required to succeed in the game. To contribute research to this design challenge, FAS developed a protoype Q&A tool called My Learning Assistant (MyLA).
Medulla
More information on Medulla will appear here. Stay tuned.