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Learning Technologies Projects 

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In order to help advance our research, as well as promote our vision of what we feel should be the future of learning, FAS has opted for more than a mere academic involvement in the creation of a new model for learning. We are actively involved in the creation of games and simulations that we feel represent some of the best ideas for such models. 


Games and Simulations

Immune Attack 2.0 Development

Immune Attack 2.0 builds upon our wildly successful Immune Attack.  We learned from player and teacher feedback that Immune Attack is a fun and very engaging game for students, even those who do not play video games.  We also know that many players enjoy Immune Attack outside the school setting, because they download IA1.0 on mygameIQ and spend many hours chasing down Macrophages.   But what could we do better?  See our IA2.0 project page to see what we are doing that's new.  Funded by the NIAID.

Immune Attack 1.0 Distribution

Immune Attackis an exciting, fully 3-D game for the PC that you can download for free on our site.  Immune Attack teaches immunology from the Monocytes point of view.   Immune Attack shows you what a surface protein does in its spare time.  Immune Attack puts you in the cockpit of a Nanobot and lets you swim with the proteins.  We are evaluating the game in 7th-12th grade classrooms acccross the US.  Funded by the ESAF.

Discover Babylon (free PC game)

In Discover Babylon, players journey back thousands of years to the fabled ancient city of Babylon. The game incorporates artifacts found in the Walters Art Gallery in Baltimore and ancient texts in the on-line data-sets of the Cuneiform Digital Library Initiative. Players interact with fictional characters and real objects from three different eras in history and the present day in order to solve a series of challenges. In the process they absorb historical information and became more familiar with museum and library resources.  Download the game and read more here.

MCI Responder

Multi Casualty Incident Responder exploits the motivational experiences of modern game technology in a training game that combines realistic simulations with advanced training technologies to teach teams of firefighters. It demonstrates new technologies to dramatically improve mass casualty incident response training on a national level and serve as a model for other first responder training. The training simulations and instructional materials developed by the project will are available to individual fire training departments throughout the US, and are customizable to meet local training needs.

My Learning Assistant

A key design challenge in learning environments is integrating question-asking and answering (Q&A) tools that stimulate deep question-asking, i.e. asking for informaiton above what is required to succeed in the game. To contribute research to this design challenge, FAS developed a protoype Q&A tool called My Learning Assistant (MyLA).

Burn Treatment Simulation

FAS is creating a simulation that will train physicians in the treatment of burn patients resulting from a mass casualty incident, in partnership with the Washington Hospital Center's Simulation and Environment Training Lab (SiTEL) and the American Burn Association.

Medulla, Virtual Worlds and Sharing Assets

Medulla is an open source collaborative toolset that enables users to manage research and learning in virtual worlds. 

FAS Virtual World Wiki is a reader edited Wiki that included data on 100's of virtual worlds.  

Virtual Worlds for Arts & Humanities Scholarship is a collaboration with SRI in which the most effective means of

Digital Human

The Digital Human Project uses 21st century information technology tools to build a clear and accurate simulation of the human body from the level of the molecules that form DNA and proteins, cells, tissues, organs like the heart and lung, and the entire body.